Defense: 15
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 15
Vendor value: 10Not salvageable
Basic
Defense: 36
Skin: Apprentice Coat
Light armor
Coat
Required Level: 15
Vendor value: 15Not salvageable
Basic
Defense: 15
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 15
Vendor value: 9Not salvageable
Basic
Defense: 9
Skin: Apprentice Band
Light armor
Helm
Required Level: 15
Vendor value: 13Not salvageable
Basic
Defense: 22
Skin: Apprentice Pants
Light armor
Leggings
Required Level: 15
Vendor value: 14Not salvageable
Basic
Defense: 9
Skin: Apprentice Shoulders
Light armor
Shoulders
Required Level: 15
Vendor value: 11Not salvageable
Basic
Defense: 18
Skin: Rawhide Boots
Medium armor
Boots
Required Level: 15
Vendor value: 10Not salvageable
Basic
Defense: 39
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 15
Vendor value: 15Not salvageable
Basic
Defense: 18
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 15
Vendor value: 9Not salvageable
Basic
Defense: 11
Skin: Rawhide Mask
Medium armor
Helm
Required Level: 15
Vendor value: 13Not salvageable
Basic
Defense: 25
Skin: Rawhide Leggings
Medium armor
Leggings
Required Level: 15
Vendor value: 14Not salvageable
Basic
Defense: 11
Skin: Rawhide Shoulders
Medium armor
Shoulders
Required Level: 15
Vendor value: 11Not salvageable
Basic
Defense: 45
Skin: Embroidered Coat
Light armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 45
Skin: Embroidered Coat
Light armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 20
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 20
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 45
Skin: Embroidered Coat
Light armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Weapon Strength: 178 - 218
Skin: Shiverpeak Hatchet
Axe
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 192 - 204
Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 173 - 184
Skin: Shiverpeak Talisman
Focus
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 207 - 229
Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 188 - 208
Skin: Shiverpeak Spear
Harpoon
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 182 - 214
Skin: Shiverpeak Handcannon
Pistol
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 205 - 250
Skin: Shiverpeak Arquebus
Rifle
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 186 - 210
Skin: Shiverpeak Wand
Scepter
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Defense: 9
Weapon Strength: 168 - 189
Skin: Shiverpeak Shield
Shield
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 188 - 208
Skin: Shiverpeak Short Bow
Short Bow
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 205 - 231
Skin: Shiverpeak Staff
Staff
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 188 - 208
Skin: Einhänder
Sword
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 164 - 193
Skin: Shiverpeak Beacon
Torch
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 188 - 208
Skin: Shiverpeak Trident
Trident
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 169 - 187
Skin: Shiverpeak Warhorn
Warhorn
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 178 - 218
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 192 - 204
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 188 - 208
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 16
Vendor value: 20Fine
Weapon Strength: 205 - 250
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 188 - 208
Skin: Steam Speargun
Speargun
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 188 - 208
Skin: Black Earth Trident
Trident
Damage type: Physical
Required Level: 16
Vendor value: 30Fine
Weapon Strength: 142 - 174
Skin: Axe
Axe
Damage type: Physical
Required Level: 16
Vendor value: 10Basic
Weapon Strength: 153 - 163
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 16
Vendor value: 10Basic
Weapon Strength: 138 - 146
Skin: Focus
Focus
Damage type: Physical
Required Level: 16
Vendor value: 10Basic