Weapon Strength: 243 - 258
Skin: Glyphic Icon
Focus
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 291 - 321
Skin: Glyphic Longblade
Greatsword
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 288 - 324
Skin: Glyphic Maul
Hammer
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 264 - 292
Skin: Glyphic Spear
Harpoon
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 269 - 315
Skin: Glyphic Longbow
Long Bow
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 261 - 295
Skin: Glyphic Mace
Mace
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 256 - 300
Skin: Glyphic Pistol
Pistol
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 288 - 352
Skin: Glyphic Rifle
Rifle
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 261 - 295
Skin: Glyphic Scepter
Scepter
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Defense: 15
Weapon Strength: 235 - 265
Skin: Glyphic Ward
Shield
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 264 - 292
Skin: Glyphic Short Bow
Short Bow
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 264 - 292
Skin: Glyphic Speargun
Speargun
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 288 - 324
Skin: Glyphic Staff
Staff
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 264 - 292
Skin: Glyphic Edge
Sword
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 230 - 270
Skin: Glyphic Brand
Torch
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 264 - 292
Skin: Glyphic Trispear
Trident
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 238 - 263
Skin: Glyphic Horn
Warhorn
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 194 - 237
Skin: Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 208 - 244
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 209 - 222
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 188 - 200
Skin: Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 225 - 249
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 198 - 233
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 273
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 179 - 210
Skin: Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 184 - 204
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 12
Weapon Strength: 183 - 206
Skin: Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Defense: 23
Skin: Outlaw Shoulders
Medium armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 51
Skin: Outlaw Pants
Medium armor
Leggings
Required Level: 30
Vendor value: 44Fine
Defense: 79
Skin: Outlaw Coat
Medium armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 37
Skin: Outlaw Gloves
Medium armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 37
Skin: Outlaw Boots
Medium armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 23
Skin: Outlaw Shoulders
Medium armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Healing +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
+50 Concentration +24% Magic Find while under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 30
Vendor value: 1Fine
Nourishment (30 m):
+50 Healing +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
18% Magic Find +40 Condition Damage +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Vitality and +Toughness.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 30
Vendor value: 8Fine