Guild Wars 2: Path of Fire – Announcement Trailer
7 y
ico
ico Coral Platinum Amulet

Coral Platinum Amulet

Rampager's stats:
  • +60 Precision
  • +43 Power
  • +43 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
307 / 869
1059
283
617
7 y
ico
ico Ruby Platinum Amulet

Ruby Platinum Amulet

Berserker's stats:
  • +60 Power
  • +43 Precision
  • +43 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
378 / 277
2491
994
1123
7 y
ico
ico Sapphire Platinum Amulet

Sapphire Platinum Amulet

Cleric's stats:
  • +60 Healing Power
  • +43 Power
  • +43 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
621 / 760
10
244
66
7 y
ico
ico Shaman's Norn Axe of Water

Shaman's Norn Axe of Water

Weapon Strength: 534 - 653

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
118 / 125
3498
655
2318
7 y
ico
ico Shaman's Norn Dagger of Water

Shaman's Norn Dagger of Water

Weapon Strength: 576 - 611

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
198 / 452
2774
1117
1241
7 y
ico
ico Shaman's Norn Focus of Water

Shaman's Norn Focus of Water

Weapon Strength: 518 - 550

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
191 / 234
229
523
1355
7 y
ico
ico Shaman's Norn Greatsword of Water

Shaman's Norn Greatsword of Water

Weapon Strength: 620 - 686

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
58 / 449
6015
1044
4069
7 y
ico
ico Shaman's Norn Warhammer of Water

Shaman's Norn Warhammer of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
173 / 418
1931
633
108
7 y
ico
ico Shaman's Norn Spear of Water

Shaman's Norn Spear of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Spear

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Harpoon
99 / 101
1999
581
1118
7 y
ico
ico Shaman's Norn Bow of Water

Shaman's Norn Bow of Water

Weapon Strength: 573 - 673

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
182 / 319
223
624
1249
7 y
ico
ico Shaman's Norn Mace of Water

Shaman's Norn Mace of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
135 / 458
1526
629
668
7 y
ico
ico Shaman's Norn Pistol of Water

Shaman's Norn Pistol of Water

Weapon Strength: 546 - 641

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
120 / 93
20
618
1082
7 y
ico
ico Shaman's Norn Rifle of Water

Shaman's Norn Rifle of Water

Weapon Strength: 614 - 751

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
55 / 593
1999
671
1028
7 y
ico
ico Shaman's Norn Scepter of Water

Shaman's Norn Scepter of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
153 / 596
20
617
1083
7 y
ico
ico Shaman's Norn Shield of Water

Shaman's Norn Shield of Water

Defense: 36

Weapon Strength: 502 - 566

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
105 / 364
2784
6
1766
7 y
ico
ico Shaman's Norn Short Bow of Water

Shaman's Norn Short Bow of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
73 / 206
1128
628
331
7 y
ico
ico Shaman's Norn Speargun of Water

Shaman's Norn Speargun of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Speargun
145 / 141
1998
65
1093
7 y
ico
ico Shaman's Norn Staff of Water

Shaman's Norn Staff of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
224 / 352
3984
1384
202
7 y
ico
ico Shaman's Norn Blade of Water

Shaman's Norn Blade of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
143 / 23
3124
1762
893
7 y
ico
ico Shaman's Norn Torch of Water

Shaman's Norn Torch of Water

Weapon Strength: 492 - 577

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Torch

Torch

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Torch
172 / 164
1936
642
104
7 y
ico
ico Shaman's Norn Trident of Water

Shaman's Norn Trident of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Trident
142 / 528
16
639
721
7 y
ico
ico Shaman's Norn Warhorn of Water

Shaman's Norn Warhorn of Water

Weapon Strength: 508 - 561

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
133 / 251
1998
7
998
7 y
ico
ico Berserker's Iron Axe of Force

Berserker's Iron Axe of Force

Weapon Strength: 534 - 653

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Force

  • +3% Damage

Skin: Iron Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
60 / 217
4096
156
1976
7 y
ico
ico Strong Rogue Coat of the Eagle

Strong Rogue Coat of the Eagle

Defense: 202

  • +79 Power
  • +56 Precision

icoMajor Rune of the Eagle

  • (1): +15 Precision
  • (2): +21 Ferocity
  • (3): +30 Precision
  • (4): +39 Ferocity

Skin: Rogue Coat

Medium armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
385 / 104
1163
670
319
7 y
ico
ico Strong Banded Helm of Balthazar

Strong Banded Helm of Balthazar

Defense: 72

  • +35 Power
  • +25 Precision

icoMajor Rune of Balthazar

  • (1): +15 Condition Damage
  • (2): +6% Burning Duration
  • (3): +30 Condition Damage
  • (4): +9% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)

Skin: Banded Helm

Heavy armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
396 / 250
998
410
438
7 y
ico
ico Strong Rogue Gloves of Strength

Strong Rogue Gloves of Strength

Defense: 94

  • +26 Power
  • +19 Precision

icoMajor Rune of Strength

  • (1): +15 Power
  • (2): +6% Might Duration
  • (3): +30 Power
  • (4): +9% might duration; 15% chance when struck to gain might for 5 seconds. (Cooldown: 5s)

Skin: Rogue Gloves

Medium armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
565 / 92
1034
66
273
7 y
ico
ico Strong Banded Legs of Divinity

Strong Banded Legs of Divinity

Defense: 144

  • +53 Power
  • +38 Precision

icoMajor Rune of Divinity

  • (1): +5 to all stats
  • (2): +6 to All Stats
  • (3): +7 to All Stats
  • (4): +8 to All Stats

Skin: Banded Legs

Heavy armor

Leggings

Required Level: 60

Vendor value: 219

Soulbound on use

60

Rare

Leggings
378 / 777
197
48
1213
7 y
ico
ico Strong Banded Pauldrons of Grenth

Strong Banded Pauldrons of Grenth

Defense: 72

  • +26 Power
  • +19 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Banded Pauldrons

Heavy armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
525 / 358
1919
423
128
7 y
ico
ico Strong Conjurer Gloves of the Grove

Strong Conjurer Gloves of the Grove

Defense: 80

  • +26 Power
  • +19 Precision

icoMajor Rune of the Grove

  • (1): +15 Healing
  • (2): +6% Protection Duration
  • (3): +30 Healing
  • (4): 15% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)

Skin: Conjurer Gloves

Light armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
306 / 87
89
514
174
7 y
ico
ico Strong Conjurer Mask of the Citadel

Strong Conjurer Mask of the Citadel

Defense: 44

  • +35 Power
  • +25 Precision

icoMajor Rune of the Citadel

  • (1): +15 Power
  • (2): +6% Fury Duration
  • (3): +30 Power
  • (4): 15% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)

Skin: Conjurer Mask

Light armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
423 / 488
891
529
228
7 y
ico
ico Strong Conjurer Mantle of Infiltration

Strong Conjurer Mantle of Infiltration

Defense: 44

  • +26 Power
  • +19 Precision

icoMajor Rune of Infiltration

  • (1): +1% damage against foes with less than 50% health.
  • (2): +21 Precision
  • (3): +2% damage against foes with less than 50% health.
  • (4): +39 Precision

Skin: Conjurer Mantle

Light armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
479 / 223
2764
49
1940
7 y
ico
ico Coral Platinum Ring

Coral Platinum Ring

Rampager's stats:
  • +45 Precision
  • +32 Power
  • +32 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
594 / 797
2475
741
1363
7 y
ico
ico Ruby Platinum Ring

Ruby Platinum Ring

Berserker's stats:
  • +45 Power
  • +32 Precision
  • +32 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
420 / 656
2837
1520
891
7 y
ico
ico Sapphire Platinum Ring

Sapphire Platinum Ring

Cleric's stats:
  • +45 Healing Power
  • +32 Power
  • +32 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
862 / 863
18
264
1266
7 y
ico
ico Strong Conjurer Chest of the Flock

Strong Conjurer Chest of the Flock

Defense: 187

  • +79 Power
  • +56 Precision

icoMajor Rune of the Flock

  • (1): +15 Healing
  • (2): 9% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10s)
  • (3): +30 Healing
  • (4): When the summoned bird strikes a foe, it also inflicts blindness for 3 seconds.

Skin: Conjurer Chest

Light armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
328 / 578
998
637
211
7 y
ico
ico Strong Marauder Helm of Grenth

Strong Marauder Helm of Grenth

Defense: 58

  • +35 Power
  • +25 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Marauder Helm

Medium armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
466 / 607
1798
4
1128
7 y
ico
ico Strong Banded Greaves of the Dolyak

Strong Banded Greaves of the Dolyak

Defense: 108

  • +26 Power
  • +19 Precision

icoMajor Rune of the Dolyak

  • (1): +15 Toughness
  • (2): +21 Vitality
  • (3): +30 Toughness
  • (4): +39 Vitality

Skin: Banded Greaves

Heavy armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
189 / 267
877
378
367
7 y
ico
ico Strong Conjurer Shoes of Divinity

Strong Conjurer Shoes of Divinity

Defense: 80

  • +26 Power
  • +19 Precision

icoMajor Rune of Divinity

  • (1): +5 to all stats
  • (2): +6 to All Stats
  • (3): +7 to All Stats
  • (4): +8 to All Stats

Skin: Conjurer Shoes

Light armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
558 / 1080
1550
41
916
7 y
ico
ico Strong Rogue Pauldrons of Vampirism

Strong Rogue Pauldrons of Vampirism

Defense: 58

  • +26 Power
  • +19 Precision

icoMajor Rune of Vampirism

  • (1): +15 Power
  • (2): 9% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
  • (3): +30 Power
  • (4): Your next attack after using your heal skill steals some life.

Skin: Rogue Pauldrons

Medium armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
593 / 1117
2049
482
1260
7 y
ico
ico Strong Banded Coat of Mercy

Strong Banded Coat of Mercy

Defense: 216

  • +79 Power
  • +56 Precision

icoMajor Rune of Mercy

  • (1): +15 Toughness
  • (2): Gain up to 400 toughness while reviving an ally, based on your level.
  • (3): +30 Toughness
  • (4): You resurrect allies with 18% more health.

Skin: Banded Coat

Heavy armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
295 / 256
1370
574
590
7 y
ico
ico Strong Privateer Boots of the Centaur

Strong Privateer Boots of the Centaur

Defense: 94

  • +26 Power
  • +19 Precision

icoMajor Rune of the Centaur

  • (1): +15 Power
  • (2): +6% Swiftness Duration
  • (3): +30 Power
  • (4): -30% Incoming Cripple Duration.

Skin: Privateer Boots

Medium armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
158 / 604
2262
388
1535
7 y
ico
ico Carrion Flame Cleaver of Water

Carrion Flame Cleaver of Water

Weapon Strength: 534 - 653

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Cleaver

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
211 / 72
58
1956
2974
7 y
ico
ico Carrion Flame Dagger of Water

Carrion Flame Dagger of Water

Weapon Strength: 576 - 611

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
231 / 200
4564
1565
2314
7 y
ico
ico Carrion Flame Focus of Water

Carrion Flame Focus of Water

Weapon Strength: 518 - 550

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
133 / 1002
2649
644
168
7 y
ico
ico Carrion Flame Greatsword of Water

Carrion Flame Greatsword of Water

Weapon Strength: 620 - 686

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
194 / 372
9989
1737
6754
7 y
ico
ico Carrion Flame Crusher of Water

Carrion Flame Crusher of Water

Weapon Strength: 614 - 692

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Crusher

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
212 / 113
198
1022
6
7 y
ico
ico Carrion Flame Spear of Water

Carrion Flame Spear of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Spear

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Harpoon
129 / 335
2299
8
1154
7 y
ico
ico Carrion Flame Bow of Water

Carrion Flame Bow of Water

Weapon Strength: 573 - 673

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
200 / 63
3688
490
2645
7 y
ico
ico Carrion Flame Mace of Water

Carrion Flame Mace of Water

Weapon Strength: 558 - 629

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
89 / 340
3014
597
1965
7 y
ico
ico Carrion Flame Pistol of Water

Carrion Flame Pistol of Water

Weapon Strength: 546 - 641

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
123 / 297
4697
679
3313
7 y
ico
ico Carrion Flame Rifle of Water

Carrion Flame Rifle of Water

Weapon Strength: 614 - 751

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
125 / 159
2026
628
1094
7 y
ico
ico Carrion Flame Scepter of Water

Carrion Flame Scepter of Water

Weapon Strength: 558 - 629

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
149 / 477
3012
719
1841
7 y
ico
ico Carrion Flame Guard of Water

Carrion Flame Guard of Water

Defense: 36

Weapon Strength: 502 - 566

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Guard

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
183 / 243
2994
69
1936
7 y
ico
ico Carrion Flame Short Bow of Water

Carrion Flame Short Bow of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
235 / 245
2275
747
1187
7 y
ico
ico Carrion Flame Speargun of Water

Carrion Flame Speargun of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Speargun
152 / 238
2594
696
159
7 y
ico
ico Carrion Flame Staff of Water

Carrion Flame Staff of Water

Weapon Strength: 614 - 692

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
126 / 232
7599
3259
32
7 y
ico
ico Carrion Flame Blade of Water

Carrion Flame Blade of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
144 / 164
8959
2259
5356
7 y
ico
ico Carrion Flame Carrier of Water

Carrion Flame Carrier of Water

Weapon Strength: 492 - 577

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Carrier

Torch

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Torch
88 / 256
3677
612
2513
7 y
ico
ico Carrion Flame Trident of Water

Carrion Flame Trident of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Trident
191 / 227
2049
593
1149
7 y
ico
ico Carrion Flame Warhorn of Water

Carrion Flame Warhorn of Water

Weapon Strength: 508 - 561

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
209 / 223
1850
660
912