Weapon Strength: 475 - 504
Skin: Dredge Bloodletter
Dagger
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Rare
Weapon Strength: 460 - 519
Skin: Dredge Baton
Scepter
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Rare
Defense: 29
Weapon Strength: 414 - 467
Skin: Dredge Barricade
Shield
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Rare
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 10Fine
Defense: 20
Weapon Strength: 302 - 341
Skin: Bandit Ward
Shield
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Trident
Trident
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 296 - 347
Skin: Bandit Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 373 - 412
Skin: Bandit Sunderer
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 369 - 416
Skin: Bandit Spire
Staff
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Spear
Harpoon
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Slicer
Sword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 346 - 368
Skin: Bandit Shiv
Dagger
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 328 - 385
Skin: Bandit Revolver
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 369 - 451
Skin: Bandit Musket
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 336 - 378
Skin: Bandit Mallet
Mace
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 345 - 405
Skin: Bandit Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Harpoon Gun
Speargun
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 312 - 331
Skin: Bandit Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 369 - 416
Skin: Bandit Demolisher
Hammer
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 321 - 393
Skin: Bandit Cleaver
Axe
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 305 - 337
Skin: Bandit Bugle
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 336 - 378
Skin: Bandit Baton
Scepter
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Defense: 69
Skin: Acolyte Pants
Light armor
Leggings
Required Level: 45
Vendor value: 58Fine
Defense: 85
Skin: Acolyte Pants
Light armor
Leggings
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 26
Skin: Acolyte Mantle
Light armor
Shoulders
Required Level: 45
Vendor value: 46Fine
Defense: 32
Skin: Acolyte Mantle
Light armor
Shoulders
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 47
Skin: Acolyte Gloves
Light armor
Gloves
Required Level: 45
Vendor value: 37Fine
Defense: 59
Skin: Acolyte Gloves
Light armor
Gloves
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 111
Skin: Acolyte Coat
Light armor
Coat
Required Level: 45
Vendor value: 62Fine
Defense: 138
Skin: Acolyte Coat
Light armor
Coat
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 47
Skin: Acolyte Boots
Light armor
Boots
Required Level: 45
Vendor value: 41Fine
Defense: 59
Skin: Acolyte Boots
Light armor
Boots
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Trophy
Salvage Item
Vendor value: 25Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Crafting Recipe
Double-click to learn a set of Leatherworking recipes for crafting 24-slot bags.
Exotic
Crafting Recipe
Double-click to learn a set of Tailoring recipes for crafting 24-slot bags.
Exotic
Crafting Recipe
Double-click to learn a set of Armorsmithing recipes for crafting 24-slot bags.
Exotic
Crafting Recipe
A recipe to make an ascended heavy breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended heavy breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended light gloves with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended hammer with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended scepter with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium helm with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended heavy leggings with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended medium boots with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended staff with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended medium shoulders with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended short bow with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended axe with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended heavy shoulders with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light helm with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended warhorn with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended insignia for crafting armor with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended