
Crafting Material
Used in the crafting of armor with +Toughness and +Healing Power.
Vendor value: 27Masterwork

Defense: 53
Skin: Splint Pauldrons
Heavy armor
Shoulders
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Defense: 106
Skin: Splint Legs
Heavy armor
Leggings
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Defense: 53
Skin: Splint Helm
Heavy armor
Helm
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Defense: 80
Skin: Splint Gauntlets
Heavy armor
Gloves
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Defense: 159
Skin: Splint Coat
Heavy armor
Coat
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Defense: 80
Skin: Splint Greaves
Heavy armor
Boots
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Crafting Recipe
Double-click to learn a Rare Insignia Recipe.
Vendor value: 64Not salvageable
Masterwork

Amulet
You never know when this may come in handy.
Required Level: 20
Vendor value: 32Soulbound on use
Masterwork

Trophy
Holding this mass feels like your hand is on fire.
Vendor value: 18Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 3Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 50
Vendor value: 45Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine

Weapon Strength: 136 - 166
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 146 - 171
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 3
Vendor value: 12Fine

Weapon Strength: 143 - 158
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 3
Vendor value: 12Fine

Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 132 - 140
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 158 - 174
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 3
Vendor value: 12Fine

Weapon Strength: 156 - 176
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 3
Vendor value: 12Fine

Weapon Strength: 142 - 160
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 139 - 163
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 156 - 191
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 3
Vendor value: 12Fine

Weapon Strength: 142 - 160
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Defense: 6
Weapon Strength: 128 - 144
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 125 - 147
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 129 - 143
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 3
Vendor value: 8Fine

Weapon Strength: 132 - 161
Skin: Shiverpeak Hatchet
Axe
Damage type: Physical
Vendor value: 6Fine