Nourishment (30 m):
28% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+5% Poison Duration +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+30 Power +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+60 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+30% Downed Health +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+20 Ferocity Day: 8% Chance to Burn on Critical Hit Night: 8% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 20
Vendor value: 16Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
18% Magic Find +40 Power +10% Experience from Kills
Food
Required Level: 35
Vendor value: 10Fine
Nourishment (30 m):
+7% Chill Duration +40 Power +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Vitality +80 Power When Health below 50% +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Expertise +40 Condition Damage +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+50 Power +40 Condition Damage +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
18% Magic Find +40 Condition Damage +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Precision +40 Condition Damage +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
22% Magic Find 20% Gold from Monsters +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Concentration +28% Magic Find while Under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 45
Vendor value: 1Fine
Nourishment (30 m):
+60 Healing +50 Precision +10% Experience from Kills
Food
Required Level: 45
Vendor value: 10Fine
Nourishment (30 m):
+60 Healing +50 Vitality +10% Experience from Kills
Food
Required Level: 45
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
40% Chance to Steal Life on Critical Hit +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
22% Magic Find +50 Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 10Fine
Nourishment (30 m):
+60 Vitality +120 Power When Health below 50% +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+10% Poison Duration +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+60 Expertise +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Condition Damage +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+60 Power +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Power +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+120 Power for 30 Seconds on Kill +50 Ferocity +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60% Downed Health +10% Damage While Downed +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
22% Magic Find +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Vitality +50 Toughness +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
-16% Incoming Damage while Stunned, Knocked Down, or Knocked Back -10% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
+120 Condition Damage for 30 Seconds on Kill +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
40% Chance to Gain Swiftness on Kill +3% Damage While Moving +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
28% Chance to Gain Might on Critical Hit during the Day 28% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+20 Ferocity Day: 14% Chance to Burn on Critical Hit Night: 14% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+10% Burning Duration +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Precision +50 Ferocity +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+60 Precision +50 Vitality +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
60% Chance to Remove a Condition on Using a Heal Skill +50 Healing +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
-16% Incoming Condition Duration +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
26% Magic Find 30% Gold from Monsters +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Weapon Strength: 388 - 474
Skin: Steel Rifle
Rifle
Damage type: Physical
Required Level: 45
Vendor value: 62Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 356 - 394
Skin: Seasoned Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 45
Vendor value: 62Fine
Weapon Strength: 157 - 191
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 157 - 191
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 217 - 265
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 165 - 183
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 184 - 204
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 20Fine