Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Account bound on use
Exotic
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Rune
Double-click to apply to a piece of armor.
Required Level: 30
Vendor value: 18Account bound on use
Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 39
Vendor value: 68Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Account bound on use
Masterwork
Rune
Double-click to apply to a piece of armor.
Required Level: 39
Vendor value: 18Account bound on use
Rare
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Account bound on use
Exotic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Account bound on use
Exotic
Rune
Double-click to apply to a piece of armor.
Required Level: 39
Vendor value: 18Account bound on use
Rare
Default
Double-click to apply to a piece of armor.
Vendor value: 4Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Account bound on use
Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork
Weapon Strength: 618 - 656
Shaman's stats:Minor Sigil of Geomancy
Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 68
Vendor value: 114Soulbound on use
Masterwork
Weapon Strength: 761 - 808
Shaman's stats:Minor Sigil of Earth
Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Weapon Strength: 658 - 698
Shaman's stats:Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 76
Vendor value: 63Fine
Weapon Strength: 759 - 839
Shaman's stats:Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 80
Vendor value: 99Fine
Weapon Strength: 666 - 736
Shaman's stats:Minor Sigil of Geomancy
Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 68
Vendor value: 171Soulbound on use
Masterwork
Weapon Strength: 740 - 818
Shaman's stats:Minor Sigil of Bloodlust
Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 74
Vendor value: 183Soulbound on use
Masterwork
Weapon Strength: 592 - 654
Shaman's stats:Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 590 - 666
Shaman's stats:Minor Sigil of Agony
Skin: Shiverpeak Maul
Hammer
Damage type: Physical
Required Level: 62
Vendor value: 159Soulbound on use
Masterwork
Weapon Strength: 733 - 826
Shaman's stats:Minor Sigil of Bloodlust
Skin: Shiverpeak Maul
Hammer
Damage type: Physical
Required Level: 74
Vendor value: 183Soulbound on use
Masterwork
Weapon Strength: 659 - 743
Shaman's stats:Minor Sigil of Geomancy
Skin: Shiverpeak Maul
Hammer
Damage type: Physical
Required Level: 68
Vendor value: 171Soulbound on use
Masterwork
Weapon Strength: 650 - 718
Shaman's stats:Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 71
Vendor value: 89Fine
Weapon Strength: 709 - 783
Shaman's stats:Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 76
Vendor value: 95Fine
Weapon Strength: 811 - 914
Shaman's stats:Minor Sigil of Earth
Skin: Shiverpeak Maul
Hammer
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Default
Double-click to unpack a full set of level 50 armor.
Masterwork
Nourishment (30 m):
-28% Incoming Stun Duration +50 Toughness +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-3% Incoming Condition Duration
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (15 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
16% Chance to Gain Might on Critical Hit During the Day +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (15 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 20
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic
Nourishment (30 m):
+50 Condition Damage +40 Vitality +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
20% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
30% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
50% Chance to Gain Might on Kill +40 Ferocity +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+50 Healing +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic
Nourishment (30 m):
+50 Healing +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+80 Healing +60 Vitality +10% Experience from Kills
Food
Required Level: 60
Vendor value: 10Fine
Nourishment (30 m):
+80 Vitality +160 Power while Health Is Below 50% +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
26% Magic Find +60 Power +10% Experience from Kills
Food
Required Level: 70
Vendor value: 15Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
18% Magic Find +40 Power +10% Experience from Kills
Food
Required Level: 35
Vendor value: 10Fine
Nourishment (30 m):
+80 Vitality +60 Toughness +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine