Weapon Strength: 392 - 460
Minor Sigil of Chilling
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 386 - 426
Minor Sigil of Blood
Skin: Black Earth Trident
Trident
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 386 - 426
Minor Sigil of Smoldering
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 420 - 473
Minor Sigil of Serpent Slaying
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 420 - 473
Minor Sigil of Venom
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 386 - 426
Minor Sigil of Geomancy
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 420 - 513
Minor Sigil of Grawl Slaying
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on use
Masterwork
Weapon Strength: 327 - 348
Skin: Soft Wood Focus
Focus
Damage type: Physical
"This stone was infused with old energies, I figured that would have to make this thing more powerful than what the Priory issues us."
—Jinell
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 354 - 376
Minor Sigil of Force
Skin: Soft Wood Focus
Focus
Damage type: Physical
"Well worth the effort and the cost!"
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 352 - 397
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
"Don't mind the dings, though my enemies sure minded leaving them."
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 388 - 474
Skin: Iron Rifle
Rifle
Damage type: Physical
"This rifle served me well."
Required Level: 45
Vendor value: 62Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 420 - 473
Minor Sigil of Force
Skin: Iron Hammer
Hammer
Damage type: Physical
"While heavy, this hammer will do the trick if wielded properly."
Required Level: 45
Vendor value: 123Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 420 - 513
Minor Sigil of Force
Skin: Iron Rifle
Rifle
Damage type: Physical
"This rifle served me well."
Required Level: 45
Vendor value: 123Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 388 - 437
Skin: Iron Hammer
Hammer
Damage type: Physical
"My own invention. You probably can't see all the subtle enhancements I've made, but your enemies will certainly feel them."
—Gilli
Required Level: 45
Vendor value: 62Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 327 - 348
Skin: Soft Wood Focus
Focus
Damage type: Physical
"Well worth the effort and the cost!"
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 382 - 430
Minor Sigil of Force
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
"Don't mind the dings, though my enemies sure minded leaving them."
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 269 - 329
Skin: Axe
Axe
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 289 - 339
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 281 - 317
Skin: Mace
Mace
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 312 - 345
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 290 - 308
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 261 - 277
Skin: Focus
Focus
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 309 - 348
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 281 - 317
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 275 - 323
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 248 - 290
Skin: Torch
Torch
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 309 - 348
Skin: Staff
Staff
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 309 - 378
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Sword
Sword
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 256 - 282
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Trident
Trident
Damage type: Physical
Required Level: 45
Vendor value: 31Not salvageable
Basic
Defense: 17
Weapon Strength: 253 - 285
Skin: Shield
Shield
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 420 - 513
Minor Sigil of Force
Skin: Iron Rifle
Rifle
Damage type: Physical
"These sometimes misfire due to the skritt's inability to maintain them."
—Durmand Priory Field Guide to Skritt
Required Level: 45
Vendor value: 123Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 388 - 474
Skin: Iron Rifle
Rifle
Damage type: Physical
"These sometimes misfire due to the skritt's inability to maintain them."
—Durmand Priory Field Guide to Skritt
Required Level: 45
Vendor value: 62Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 345 - 405
Skin: Modniir Revolver
Pistol
Damage type: Physical
"In most cases, skritt weapons are cobbled together from random sources. Operate with caution."
—Durmand Priory Field Guide to Skritt
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 374 - 438
Minor Sigil of Force
Skin: Iron Pistol
Pistol
Damage type: Physical
"In most cases, skritt weapons are cobbled together from random sources. Operate with caution."
—Durmand Priory Field Guide to Skritt
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 336 - 395
Minor Sigil of Force
Skin: Soft Wood Torch
Torch
Damage type: Physical
"This can dispell the darkest of nights."
—Faithspotter
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 352 - 397
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
"I don't know if it changes anything, but I put a little prayer of Dwayna on the side."
—Jinell
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 382 - 430
Minor Sigil of Force
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
"I don't know if it changes anything, but I put a little prayer of Dwayna on the side."
—Jinell
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 354 - 376
Minor Sigil of Force
Skin: Soft Wood Focus
Focus
Damage type: Physical
"This stone was infused with old energies, I figured that would have to make this thing more powerful than what the Priory issues us."
—Jinell
Required Level: 45
Vendor value: 82Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 311 - 364
Skin: Soft Wood Torch
Torch
Damage type: Physical
"This can dispell the darkest of nights."
—Faithspotter
Required Level: 45
Vendor value: 41Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 386 - 426
Major Sigil of Debility
Skin: Seraph Short Bow
Short Bow
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 424 - 469
Major Sigil of Force
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 420 - 473
Major Sigil of Force
Skin: Seraph Hammer
Hammer
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 420 - 513
Major Sigil of Debility
Skin: Seraph Rifle
Rifle
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 420 - 513
Major Sigil of Force
Skin: Seraph Rifle
Rifle
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 392 - 460
Major Sigil of Force
Skin: Seraph Longbow
Long Bow
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 420 - 473
Major Sigil of Force
Skin: Seraph Staff
Staff
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 386 - 426
Major Sigil of Force
Skin: Seraph Short Bow
Short Bow
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Weapon Strength: 420 - 473
Major Sigil of Debility
Skin: Seraph Staff
Staff
Damage type: Physical
Required Level: 45
Vendor value: 123Soulbound on acquire
Masterwork
Defense: 24
Weapon Strength: 344 - 387
Skin: Bandit Ward
Shield
Damage type: Physical
Required Level: 45
Vendor value: 431Not salvageable
Soulbound on acquire
Masterwork
Defense: 66
Skin: Privateer Gloves
Medium armor
Gloves
Required Level: 45
Vendor value: 111Soulbound on acquire
Rare
Defense: 91
Skin: Privateer Pants
Medium armor
Leggings
Required Level: 45
Vendor value: 173Soulbound on acquire
Rare
Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine