Weapon Strength: 161 - 189
Skin: Bandit Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 58Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 179 - 210
Skin: Bandit Revolver
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 83Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 182 - 206
Skin: Bandit Baton
Scepter
Damage type: Physical
Required Level: 15
Vendor value: 83Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 184 - 204
Skin: Bandit Slicer
Sword
Damage type: Physical
Required Level: 15
Vendor value: 83Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 201 - 226
Skin: Bandit Spire
Staff
Damage type: Physical
Required Level: 15
Vendor value: 18Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 203 - 224
Skin: Bandit Sunderer
Greatsword
Damage type: Physical
Required Level: 15
Vendor value: 18Not salvageable
Soulbound on acquire
Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Not salvageable
Soulbound on acquire
Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Not salvageable
Soulbound on acquire
Fine
Nourishment (30 m):
Gain Power Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 218 - 245
Minor Sigil of Ice
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Account bound on use
Masterwork
Weapon Strength: 194 - 227
Minor Sigil of Frailty
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 40Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Minor Sigil of Frailty
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Account bound on use
Masterwork
Weapon Strength: 203 - 239
Minor Sigil of Air
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Minor Sigil of Frailty
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 203 - 239
Minor Sigil of Ice
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 203 - 239
Minor Sigil of Frailty
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 194 - 227
Minor Sigil of Air
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 40Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Minor Sigil of Air
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Account bound on use
Masterwork
Weapon Strength: 194 - 227
Minor Sigil of Ice
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 40Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Minor Sigil of Ice
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Minor Sigil of Air
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Skin: Sturdy Jeweler's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Basic Chef's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Leatherworker's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Weaponsmith's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Tailor's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Armorsmith's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Artificer's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Skin: Sturdy Huntsman's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Weapon Strength: 182 - 206
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
"Perhaps now they'll stay closed."
—Historian Garrod
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 170 - 180
Skin: Soft Wood Focus
Focus
Damage type: Physical
"Will these portals never end? I'd like to complete my research."
—Historian Garrod
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 201 - 226
Skin: Soft Wood Staff
Staff
Damage type: Physical
"What brings the spirits here?"
—Historian Garrod
Required Level: 15
Vendor value: 30Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 188 - 200
Skin: Iron Dagger
Dagger
Damage type: Physical
"Your standard dagger. Why don't you let me sharpen that up for ya?"
—Waldo
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 161 - 189
Skin: Torch
Torch
Damage type: Physical
"Can't have a proper patrol without a proper torch."
—Lionguard Cern
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 161 - 189
Skin: Torch
Torch
Damage type: Physical
"For ignition and illumination purposes only."
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Shield
Shield
Damage type: Physical
"The only thing safer is a golem."
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 149 - 175
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 139 - 170
Skin: Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 145 - 164
Skin: Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 150 - 159
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 161 - 178
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 160 - 180
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 135 - 143
Skin: Focus
Focus
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 142 - 167
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 145 - 164
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 128 - 150
Skin: Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 160 - 180
Skin: Staff
Staff
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 160 - 195
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 132 - 146
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Defense: 7
Weapon Strength: 131 - 147
Skin: Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Trident
Trident
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic
Weapon Strength: 218 - 266
Minor Sigil of Force
Skin: Iron Rifle
Rifle
Damage type: Physical
"All for one and one for all."
—Haral
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 179 - 210
Skin: Iron Pistol
Pistol
Damage type: Physical
"All for one and one for all."
—Haral
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 201 - 245
Skin: Iron Rifle
Rifle
Damage type: Physical
"All for one and one for all."
—Haral
Required Level: 15
Vendor value: 30Not salvageable
Soulbound on acquire
Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Iron Shield
Shield
Damage type: Physical
"Serial #1365"
Required Level: 15
Vendor value: 20Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 194 - 227
Minor Sigil of Force
Skin: Iron Pistol
Pistol
Damage type: Physical
"All for one and one for all."
—Haral
Required Level: 15
Vendor value: 40Not salvageable
Soulbound on acquire
Masterwork