Defense: 11
Skin: Country Gloves
Light armor
Gloves
Vendor value: 5Not upgradeable
Basic
Skin: Unnamed
Back
This equipment goes under armor and can hold an additional upgrade.
Vendor value: 16Soulbound on acquire
Basic
Weapon Strength: 146 - 165
Skin: Unnamed
Staff
Damage type: Physical
Soulbound on acquire
Fine
Food
Take this pill to participate in the next round of Assassin
Soulbound on acquire
Basic
Skin: Unnamed
Back
This equipment goes under armor and can hold an additional upgrade.
Vendor value: 16Soulbound on acquire
Basic
Weapon Strength: 105 - 117
Skin: Unnamed
Small Bundle
Damage type: Choking
Soulbound on acquire
Basic
Weapon Strength: 146 - 165
Skin: Unnamed
Hammer
Damage type: Physical
Soulbound on acquire
Fine
Generic
Open this package to create several snowballs that can hit anyone else holding a snowball.
Basic
Skin: Unnamed
Back
This equipment goes under armor and can hold an additional upgrade.
Vendor value: 16Soulbound on acquire
Basic
Defense: 12
Skin: Studded Boots
Medium armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 23
Skin: Country Coat
Light armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 24
Skin: Country Coat
Light armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 25
Skin: Studded Coat
Medium armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 26
Skin: Studded Coat
Medium armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 12
Skin: Studded Boots
Medium armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 13
Skin: Worn Chain Greaves
Heavy armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 14
Skin: Worn Chain Greaves
Heavy armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 10
Skin: Country Boots
Light armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 11
Skin: Country Boots
Light armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 5Not upgradeable
Basic
Defense: 29
Skin: Chainmail Chestpiece
Heavy armor
Coat
Vendor value: 8Not salvageable
Basic
Defense: 13
Skin: Rawhide Boots
Medium armor
Boots
Vendor value: 5Not salvageable
Basic
Defense: 15
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Vendor value: 5Not salvageable
Basic
Defense: 27
Skin: Rawhide Vest
Medium armor
Coat
Vendor value: 8Not salvageable
Basic
Defense: 26
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 28
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 16
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 5Not upgradeable
Basic
Defense: 17
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 7Not upgradeable
Basic
Defense: 13
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 14
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 5Not upgradeable
Basic
Defense: 14
Skin: Country Pants
Light armor
Leggings
Vendor value: 5Not upgradeable
Basic
Defense: 15
Skin: Country Pants
Light armor
Leggings
Vendor value: 7Not upgradeable
Basic
Weapon Strength: 146 - 171
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 143 - 168
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 148 - 174
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 141 - 156
Skin: Black Earth Trident
Trident
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 143 - 158
Skin: Black Earth Trident
Trident
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 146 - 161
Skin: Black Earth Trident
Trident
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 143 - 158
Skin: Iron Spear
Harpoon
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 141 - 156
Skin: Iron Spear
Harpoon
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 146 - 161
Skin: Iron Spear
Harpoon
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 144 - 153
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 149 - 158
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 141 - 156
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 143 - 158
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 146 - 161
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 140 - 157
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 142 - 160
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 144 - 162
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Vendor value: 9Fine
Defense: 6
Weapon Strength: 126 - 142
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 7Fine
Defense: 6
Weapon Strength: 128 - 144
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 8Fine
Defense: 6
Weapon Strength: 130 - 146
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 139 - 163
Skin: Iron Pistol
Pistol
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 141 - 166
Skin: Iron Pistol
Pistol
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 137 - 160
Skin: Iron Pistol
Pistol
Damage type: Physical
Vendor value: 7Fine
Trophy
Hylek poison from the Durotl tribe that Blopp needs for his research.
Vendor value: 2Basic