Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Spear
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Bronze Spear
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 203 - 224
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Accessory
"Some people think it makes 'em look tougher."
—Waldo
Required Level: 15
Vendor value: 25Not salvageable
Soulbound on acquire
Fine
Accessory
"Why did they come here? What were these used for? If only I could find the answers."
—Historian Garrod
Required Level: 15
Vendor value: 25Not salvageable
Soulbound on acquire
Fine
Ring
"Probably twice-stolen anyhow..."
—Waldo
Required Level: 15
Vendor value: 30Not salvageable
Soulbound on acquire
Fine
Amulet
Required Level: 15
Vendor value: 36Not salvageable
Soulbound on acquire
Fine
Ring
"This ring is made of rock candy."
Required Level: 15
Vendor value: 30Not salvageable
Soulbound on acquire
Fine
Ring
"This ring is made of rock candy."
Required Level: 15
Vendor value: 60Not salvageable
Soulbound on acquire
Masterwork
Accessory
"When it starts making noises, that means it's time to run."
—Researcher Borpp
Required Level: 15
Vendor value: 25Not salvageable
Soulbound on acquire
Fine
Accessory
"The trolls weave these in their hair. I can't explain it. Maybe they may have some magical powers."
—Lionguard Cern
Required Level: 15
Vendor value: 25Not salvageable
Soulbound on acquire
Fine
Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 20
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 52
Skin: Chain Coat
Heavy armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 45
Skin: Embroidered Coat
Light armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 26
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 18
Skin: Chain Helm
Heavy armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 35
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 23
Skin: Seeker Boots
Medium armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 14
Skin: Seeker Mask
Medium armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 49
Skin: Seeker Coat
Medium armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 23
Skin: Seeker Gloves
Medium armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 32
Skin: Seeker Pants
Medium armor
Leggings
Required Level: 15
Vendor value: 28Fine
Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Spear
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 203 - 224
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Green Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 201 - 226
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 182 - 206
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 170 - 180
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used in the crafting of weapons with +Expertise.
Required Level: 15
Vendor value: 5Fine
Weapon Strength: 184 - 204
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Nourishment (10 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 15
Vendor value: 6Not salvageable
Soulbound on acquire
Basic
Weapon Strength: 188 - 200
Skin: Bandit Shiv
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 83Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 188 - 220
Skin: Bandit Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 18Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 200 - 221
Skin: Bandit Slicer
Sword
Damage type: Physical
Required Level: 15
Vendor value: 250Not salvageable
Soulbound on acquire
Masterwork
Weapon Strength: 218 - 245
Skin: Bandit Demolisher
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 325Not salvageable
Soulbound on acquire
Masterwork
Defense: 12
Skin: Masquerade Mask
Light armor
Helm
Required Level: 15
Vendor value: 135Not salvageable
Soulbound on acquire
Masterwork
Defense: 11
Skin: Masquerade Mask
Light armor
Helm
Required Level: 15
Vendor value: 45Not salvageable
Soulbound on acquire
Fine