Crafting Material
Vendor value: 11Fine
Crafting Material
Vendor value: 32Rare
Trophy
Priory explorers have been searching for these.
Basic
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine
Crafting Material
Vendor value: 11Fine
Crafting Material
Vendor value: 37Rare
Crafting Material
Vendor value: 48Rare
Trophy
A real quaggan treat!
Vendor value: 12Basic
Trophy
Enduring Protector is looking for meat to feed his refugees.
Vendor value: 1Soulbound on acquire
Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Crafting Material
Vendor value: 37Rare
Crafting Material
Vendor value: 37Rare
Trophy
An odd blue wurm husk "This may have come from a Bug!"
Vendor value: 2Soulbound on acquire
Junk
Trophy
Hunk of barracuda meat enjoyed by kodan. Enduring Protector is looking to feed the refugees with this.
Vendor value: 1Basic
Crafting Material
Vendor value: 3Fine
Crafting Material
Vendor value: 3Fine
Trophy
Hunk of crab meat only enjoyed by quaggan. Doolsileep could make something tasty with this.
Vendor value: 1Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine
Trophy
A large hunk of meat. Chef Mestergruff of Mennerheim might want this.
Soulbound on acquire
Basic
Trophy
A forgetten artifact the skritt left behind in the rush to escape the risen. Just what Crusader Aisling is looking for.
Vendor value: 1Basic
Trophy
The hylek have been known to concoct powerful explosives by processing remains of luminescent insects.
Vendor value: 6Soulbound on acquire
Basic
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Weapon Strength: 156 - 176
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 158 - 179
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 156 - 176
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 154 - 173
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 158 - 179
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 141 - 156
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 143 - 158
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 146 - 161
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 156 - 191
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 154 - 188
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 159 - 194
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 141 - 156
Skin: Steam Speargun
Speargun
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 143 - 158
Skin: Steam Speargun
Speargun
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 146 - 161
Skin: Steam Speargun
Speargun
Damage type: Physical
Vendor value: 14Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork