Guild Wars 2: Path of Fire – Announcement Trailer
ico
ico Sigil of Stamina

Sigil of Stamina

  • Your endurance is refilled each time you kill a foe.

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Force

Sigil of Force

  • +5% Damage

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Venom

Sigil of Venom

  • Increase Inflicted Poison Duration: 25%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Restoration

Sigil of Restoration

  • Gain Health on Killing a Foe

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Strength

Rune of Strength

  • (1): +25 Power
  • (2): +10% Might Duration
  • (3): +50 Power
  • (4): +15% might duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s)
  • (5): +100 Power
  • (6): +20% might duration; +5% damage while under the effects of might.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Life

Sigil of Life

  • Gain a charge of +10 healing each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
    (Only one attribute-stacking sigil can be active at a time.)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Chilling

Sigil of Chilling

  • Increase Inflicted Chill Duration: 20%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Agony

Sigil of Agony

  • Increase Inflicted Bleeding Duration: 25%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Paralyzation

Sigil of Paralyzation

  • +30% Stun Duration

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Benevolence

Sigil of Benevolence

  • Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
    (Only one attribute-stacking sigil can be active at a time.)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Blood

Sigil of Blood

  • 50% Chance on Critical: Steal Health
    (Cooldown: 5 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

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ico
ico Sigil of Speed

Sigil of Speed

  • Gain Swiftness (20 Seconds) on Killing a Foe

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Smoldering

Sigil of Smoldering

  • Increase Inflicted Burning Duration: 25%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Peril

Sigil of Peril

  • Increase Inflicted Vulnerability Duration: 25%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Bloodlust

Sigil of Bloodlust

  • Gain a charge of +10 power each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
    (Only one attribute-stacking sigil can be active at a time.)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Earth

Sigil of Earth

  • 60% Chance on Critical: Inflict Bleeding (5 Seconds)
    (Cooldown: 2 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Strength

Sigil of Strength

  • 60% Chance on Critical: Gain Might (10 Seconds)
    (Cooldown: 1 Second)

Default

Not salvageable

Soulbound on acquire

Exotic

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ico Sigil of Hobbling

Sigil of Hobbling

  • Increase Inflicted Cripple Duration: 20%

Default

Not salvageable

Soulbound on acquire

Exotic

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ico
ico Sigil of Air

Sigil of Air

  • 50% Chance on Critical: Cause a Lightning Strike
    (Cooldown: 3 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

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ico Sigil of Debility

Sigil of Debility

  • Increase Inflicted Weakness Duration: 20%

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Perception

Sigil of Perception

  • Gain a charge of +10 precision each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
    (Only one attribute-stacking sigil can be active at a time.)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Fire

Sigil of Fire

  • 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius).
    (Cooldown: 5 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Rage

Sigil of Rage

  • 50% Chance on Critical: Gain Quickness (3 Seconds)
    (Cooldown: 30 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Ice

Sigil of Ice

  • 30% Chance on Hit: Inflict Chill (2 Seconds)
    (Cooldown: 10 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Sigil of Fallibility

Sigil of Fallibility

  • On Hit: Inflict Vulnerability (10 seconds)
    (Cooldown: 2 seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Svanir

Rune of the Svanir

  • (1): +25 Toughness
  • (2): +10% Chill Duration
  • (3): +50 Toughness
  • (4): -50% Incoming Chill Duration
  • (5): +100 Toughness
  • (6): +20% chill duration; when you're struck below 20% health, gain Frost Aura for 5 seconds. (Cooldown: 90s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Engineer

Rune of the Engineer

  • (1): +25 Toughness
  • (2): +35 Condition Damage
  • (3): +50 Toughness
  • (4): +65 Condition Damage
  • (5): +100 Toughness
  • (6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Dolyak

Rune of the Dolyak

  • (1): +25 Toughness
  • (2): +35 Vitality
  • (3): +50 Toughness
  • (4): +65 Vitality
  • (5): +100 Toughness
  • (6): Regenerate health every second.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Leeching

Sigil of Leeching

  • Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of Grenth

Rune of Grenth

  • (1): +25 Condition Damage
  • (2): +10% Chill Duration
  • (3): +50 Condition Damage
  • (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)
  • (5): +100 Condition Damage
  • (6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. Cooldown: 10s

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of Lyssa

Rune of Lyssa

  • (1): +25 Precision
  • (2): +5% Condition Duration
  • (3): +50 Precision
  • (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s)
  • (5): +100 Precision
  • (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Adventure

Rune of Adventure

  • (1): +25 Condition Damage
  • (2): +35 Power
  • (3): +50 Condition Damage
  • (4): +65 Power
  • (5): +100 Condition Damage
  • (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of the Baelfire

Rune of the Baelfire

  • (1): +25 Power
  • (2): +10% Burning Duration
  • (3): +50 Power
  • (4): 25% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s)
  • (5): +100 Power
  • (6): +20% burning duration; 50% chance when struck to cause a fire nova. (Cooldown: 30s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Grove

Rune of the Grove

  • (1): +25 Healing
  • (2): +10% Protection Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +20% protection duration; 50% chance when struck to root the attacking foe. (Cooldown: 90s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Melandru

Rune of Melandru

  • (1): +25 Toughness
  • (2): +35 Vitality
  • (3): +50 Toughness
  • (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration
  • (5): +100 Toughness
  • (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Water

Sigil of Water

  • 30% Chance on Hit: Heal nearby allies around your target (360 radius).
    (Cooldown: 5 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Battle

Sigil of Battle

  • Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of the Afflicted

Rune of the Afflicted

  • (1): +25 Condition Damage
  • (2): +10% Bleeding Duration
  • (3): +50 Condition Damage
  • (4): +15% Poison Duration
  • (5): +100 Condition Damage
  • (6): +20% bleeding duration; when you are downed, you create a death nova. (Cooldown: 30s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of Dwayna

Rune of Dwayna

  • (1): +25 Healing
  • (2): +10% Regeneration Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s)
  • (5): +100 Healing
  • (6): +20% regeneration duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
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ico Rune of Hoelbrak

Rune of Hoelbrak

  • (1): +25 Power
  • (2): +10% Might Duration
  • (3): +50 Power
  • (4): 25% chance when struck to gain might for 10s. (Cooldown: 5s)
  • (5): +100 Power
  • (6): +20% might duration; -20% condition duration applied to you.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Undead

Rune of the Undead

  • (1): +25 Condition Damage
  • (2): +35 Toughness
  • (3): +50 Condition Damage
  • (4): +65 Toughness
  • (5): +100 Condition Damage
  • (6): 7% of toughness is converted to condition damage.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Ranger

Rune of the Ranger

  • (1): +25 Precision
  • (2): +35 Ferocity
  • (3): +50 Precision
  • (4): +65 Ferocity
  • (5): +100 Precision
  • (6): +7% damage while you have an active companion.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Fighter

Rune of the Fighter

  • (1): +25 Power
  • (2): +35 Toughness
  • (3): +50 Power
  • (4): +65 Toughness
  • (5): +100 Power
  • (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Sanctuary

Rune of Sanctuary

  • (1): +25 Vitality
  • (2): +5% Boon Duration
  • (3): +50 Vitality
  • (4): 25% chance when struck to gain retaliation for 4 seconds.(Cooldown: 30s)
  • (5): +100 Vitality
  • (6): When struck below 20% health gain stability for 5 seconds. (Cooldown: 60s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Eagle

Rune of the Eagle

  • (1): +25 Precision
  • (2): +35 Ferocity
  • (3): +50 Precision
  • (4): +65 Ferocity
  • (5): +100 Precision
  • (6): +6% damage against targets with less than 50% health.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Ogre

Rune of the Ogre

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s)
  • (5): +100 Power
  • (6): +4% damage

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Intelligence

Sigil of Intelligence

  • Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Scholar

Rune of the Scholar

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): +65 Ferocity
  • (5): +100 Power
  • (6): +10% damage while your health is above 90%

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Air

Rune of Air

  • (1): +25 Ferocity
  • (2): +10% Swiftness Duration
  • (3): +50 Ferocity
  • (4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s)
  • (5): +100 Ferocity
  • (6): +20% swiftness duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Orr

Rune of Orr

  • (1): +25 Condition Damage
  • (2): +10% Poison Duration
  • (3): +50 Condition Damage
  • (4): 25% chance when struck to cause poison for 10 seconds. (Cooldown: 20s)
  • (5): +100 Condition Damage
  • (6): +20% poison duration; when struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Earth

Rune of Earth

  • (1): +25 Toughness
  • (2): +10% Protection Duration
  • (3): +50 Toughness
  • (4): 25% chance when struck to gain protection for 3 seconds. (Cooldown: 30s)
  • (5): +100 Toughness
  • (6): +20% protection duration; when struck below 20% health you gain a magnetic aura for 5 seconds. (Cooldown: 90s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Ice

Rune of Ice

  • (1): +25 Vitality
  • (2): +10% Chill Duration
  • (3): +50 Vitality
  • (4): 25% chance when struck to cause an ice nova. (Cooldown: 30s)
  • (5): +100 Vitality
  • (6): +20% chill duration; +7% damage against chilled foes.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Elementalist

Rune of the Elementalist

  • (1): +25 Power
  • (2): +35 Condition Damage
  • (3): +50 Power
  • (4): +65 Condition Damage
  • (5): +100 Power
  • (6): +20% Burning Duration; +20% Chill Duration

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Water

Rune of the Water

  • (1): +25 Healing
  • (2): +5% Boon Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to remove a condition. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Balthazar

Rune of Balthazar

  • (1): +25 Condition Damage
  • (2): +10% Burning Duration
  • (3): +50 Condition Damage
  • (4): +15% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)
  • (5): +100 Condition Damage
  • (6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Infiltration

Rune of Infiltration

  • (1): +2% damage against foes with less than 50% health.
  • (2): +35 Precision
  • (3): +4% damage against foes with less than 50% health.
  • (4): +65 Precision
  • (5): +6% damage against targets with less than 50% health.
  • (6): When struck below 20% health, cloak for 4 seconds. (Cooldown: 60s)

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Pack

Rune of the Pack

  • (1): +25 Power
  • (2): +10% Swiftness Duration
  • (3): +50 Power
  • (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 30s)
  • (5): +100 Power
  • (6): +20% Swiftness Duration; +125 Precision

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of Speed

Rune of Speed

  • (1): +25 Vitality
  • (2): +10% Swiftness Duration
  • (3): +50 Vitality
  • (4): 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30s)
  • (5): +100 Vitality
  • (6): +20% Swiftness Duration; +25% Movement Speed

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Sigil of Doom

Sigil of Doom

  • Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds.
    (Cooldown: 9 seconds)

Default

Not salvageable

Soulbound on acquire

Exotic

Default
ico
ico Rune of the Thief

Rune of the Thief

  • (1): +25 Precision
  • (2): +35 Condition Damage
  • (3): +50 Precision
  • (4): +65 Condition Damage
  • (5): +100 Precision
  • (6): When striking your foe from behind or the side gain +10% damage.

Default

Double-click to apply to a piece of armor.

Not salvageable

Soulbound on acquire

Exotic

Default