Weapon Strength: 202 - 223
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 19
Vendor value: 35Fine
Weapon Strength: 191 - 234
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 19
Vendor value: 23Fine
Weapon Strength: 200 - 225
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 19
Vendor value: 23Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Weapon Strength: 162 - 183
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Defense: 9
Weapon Strength: 146 - 165
Skin: Shield
Shield
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 164 - 181
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 20
Vendor value: 18Basic
Weapon Strength: 164 - 181
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 20
Vendor value: 18Basic
Weapon Strength: 179 - 201
Skin: Staff
Staff
Damage type: Physical
Required Level: 20
Vendor value: 18Basic
Weapon Strength: 164 - 181
Skin: Sword
Sword
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 143 - 168
Skin: Torch
Torch
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 164 - 181
Skin: Trident
Trident
Damage type: Physical
Required Level: 20
Vendor value: 18Basic
Weapon Strength: 148 - 163
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 224 - 248
Skin: Iron Polearm
Harpoon
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 224 - 248
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 156 - 190
Skin: Axe
Axe
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 167 - 196
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 164 - 181
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 168 - 178
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 151 - 160
Skin: Focus
Focus
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 181 - 199
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 179 - 201
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 162 - 183
Skin: Mace
Mace
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 159 - 187
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 179 - 218
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 162 - 183
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 179 - 201
Skin: Staff
Staff
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic
Weapon Strength: 164 - 181
Skin: Sword
Sword
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 143 - 168
Skin: Torch
Torch
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 156 - 190
Skin: Axe
Axe
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 168 - 178
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 151 - 160
Skin: Focus
Focus
Damage type: Physical
Required Level: 20
Vendor value: 12Basic
Weapon Strength: 181 - 199
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 20
Vendor value: 18Basic
Weapon Strength: 179 - 201
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 20
Vendor value: 18Basic