Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Default
Double-click to apply to a piece of armor.
Vendor value: 4Basic
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 24Rare
Weapon Strength: 123 - 144
Skin: Soft Wood Torch
Torch
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 125 - 147
Skin: Soft Wood Torch
Torch
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 127 - 149
Skin: Soft Wood Torch
Torch
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 155 - 171
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 158 - 174
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 160 - 177
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 154 - 173
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 156 - 176
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 158 - 179
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 154 - 173
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 156 - 176
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 158 - 179
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 141 - 156
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 143 - 158
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 146 - 161
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 14Fine
Weapon Strength: 154 - 188
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 156 - 191
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 12Fine
Weapon Strength: 159 - 194
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 14Fine
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 5Not upgradeable
Basic
Defense: 26
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 28
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 16
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 5Not upgradeable
Basic
Defense: 17
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 7Not upgradeable
Basic
Defense: 13
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 14
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 5Not upgradeable
Basic
Generic
Open this package to create several snowballs that can hit anyone else holding a snowball.
Basic
Defense: 23
Skin: Country Coat
Light armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 24
Skin: Country Coat
Light armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 25
Skin: Studded Coat
Medium armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 26
Skin: Studded Coat
Medium armor
Coat
Vendor value: 7Not upgradeable
Basic