Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Tiger's Eye Pebble
Accessory
Required Level: 15
Vendor value: 25Fine
Tiger's Eye Pebble
Ring
Required Level: 15
Vendor value: 30Fine
Malachite Pebble
Ring
Required Level: 15
Vendor value: 30Fine
Malachite Pebble
Accessory
Required Level: 15
Vendor value: 25Fine
Pearl
Ring
Required Level: 15
Vendor value: 30Fine
Pearl
Accessory
Required Level: 15
Vendor value: 25Fine
Nourishment (30 m):
-10% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 15
Vendor value: 6Basic
Crafting Material
Ingredient
Required Level: 15
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 15
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 15
Vendor value: 3Basic
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
7% Magic Find while Under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 15
Vendor value: 1Fine
Nourishment (30 m):
+30% Downed Health +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
30% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Crafting Material
Used in the crafting of weapons with +Precision.
Required Level: 15
Vendor value: 5Fine
Crafting Material
Used in the crafting of weapons with +Toughness.
Required Level: 15
Vendor value: 5Fine
Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 15
Vendor value: 5Fine
Nourishment (15 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Green Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Green Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 184 - 204
Skin: Green Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine