Crafting Material
Used to craft Jewelry.
Vendor value: 7Basic
Transmutation
Double-click to apply this look to any other rifle.
Not salvageable
Masterwork
Crafting Material
Ingredient
Vendor value: 5Basic
Food
Soup Feast: Double-click to set out a Pot of Curry Pumpkin Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 80
Vendor value: 66Masterwork
Food
Soup Feast: Double-click to set out a Pot of Lemongrass Poultry Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 80
Vendor value: 66Masterwork
Food
Soup Feast: Double-click to set out a Pot of Potato and Leek Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 75
Vendor value: 66Masterwork
Food
Soup Feast: Double-click to set out a Pot of Poultry and Leek Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 75
Vendor value: 66Masterwork
Crafting Material
Ingredient
Vendor value: 1Basic
Nourishment (1 h):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (1 h):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+9% Damage vs. Flame Legion -8% Damage from Flame Legion +10% Experience from Kills
Utility
Required Level: 65
Vendor value: 2Fine
Nourishment (30 m):
+9% Damage vs. Inquest -8% Damage from Inquest +10% Experience from Kills
Utility
Required Level: 65
Vendor value: 2Fine
Nourishment (30 m):
+9% Damage vs. Sons of Svanir -8% Damage from Sons of Svanir +10% Experience from Kills
Utility
Required Level: 65
Vendor value: 2Fine
Nourishment (30 m):
+9% Damage vs. Undead -8% Damage from Undead +10% Experience from Kills
Utility
Required Level: 70
Vendor value: 2Fine
Nourishment (1 h):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Crafting Material
Vendor value: 11Fine
Default
Vendor value: 26Masterwork
Nourishment (30 m):
+7% Damage vs. Ogre -4% Damage from Ogre +10% Experience from Kills
Utility
Required Level: 40
Vendor value: 2Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 6Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Trophy
This rose quartz appears to have shattered into powder while mining the Kralkatite, but it may still be useful.
Rare
Nourishment (1 h):
+10% Damage vs. Demons -10% Damage from Demons +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Dredge -10% Damage from Dredge +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Halloween Creatures -10% Damage from Halloween Creatures +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance -10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance +15% Experience from kills
Utility
Required Level: 80
Vendor value: 1Fine
Crafting Material
Vendor value: 37Rare
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 184 - 204
Skin: Bronze Spear
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 23
Skin: Chain Helm
Heavy armor
Helm
Required Level: 20
Vendor value: 60Soulbound on use
Masterwork
Defense: 21
Skin: Chain Pauldrons
Heavy armor
Shoulders
Required Level: 20
Vendor value: 27Fine
Defense: 15
Skin: Country Gloves
Light armor
Gloves
Required Level: 7
Vendor value: 11Fine
Defense: 10
Skin: Country Mask
Light armor
Helm
Required Level: 12
Vendor value: 22Fine
Defense: 21
Skin: Country Pants
Light armor
Leggings
Required Level: 7
Vendor value: 17Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 157 - 167
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 197 - 209
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Weapon Strength: 155 - 171
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 169 - 187
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 7
Vendor value: 18Fine
Weapon Strength: 154 - 173
Skin: Iron Hammer
Hammer
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 188 - 212
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 12
Vendor value: 26Fine
Weapon Strength: 152 - 172
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 168 - 205
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 7
Vendor value: 18Fine
Weapon Strength: 154 - 188
Skin: Iron Rifle
Rifle
Damage type: Physical
Vendor value: 11Fine
Defense: 10
Weapon Strength: 172 - 194
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Weapon Strength: 173 - 191
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Defense: 19
Skin: Seeker Shoulders
Medium armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork
Weapon Strength: 154 - 170
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 7
Vendor value: 18Fine
Weapon Strength: 123 - 144
Skin: Soft Wood Torch
Torch
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 156 - 172
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Defense: 17
Skin: Studded Boots
Medium armor
Boots
Required Level: 7
Vendor value: 12Fine