Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon. Can be upgraded in the mystic forge with snowflakes, dust, and mystic coins.
Required Level: 39
Vendor value: 18Rare
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Transmutation
Double-click to apply this look to any other warhorn.
Not usable in the Mystic Forge
Not salvageable
Rare
Transmutation
Double-click to imbue another headgear item's stats with this appearance (one-time ability).
Vendor value: 250Not usable in the Mystic Forge
Not salvageable
Exotic
Transmutation
Double-click to apply this look to any other staff.
Not usable in the Mystic Forge
Not salvageable
Rare
Transmutation
Double-click to apply this look to any other staff.
Not salvageable
Masterwork
Transmutation
Double-click to apply this look to any other one-handed sword.
Not salvageable
Masterwork
Transmutation
Double-click to apply this look to any other rifle.
Not salvageable
Masterwork
Transmutation
Double-click to apply this look to any other dagger.
Not salvageable
Masterwork
Transmutation
Double-click to apply this look to any other short bow.
Not salvageable
Masterwork
Transmutation
Double-click to apply this look to any other focus.
Not salvageable
Masterwork
Transmutation
Double-click to imbue another back-slot item's stats into this appearance (one-time ability).
Vendor value: 250Not usable in the Mystic Forge
Not salvageable
Masterwork
Transmutation
Double-click to imbue another back-slot item's stats into this appearance (one-time ability).
Vendor value: 250Not usable in the Mystic Forge
Not salvageable
Masterwork
Transmutation
Double-click to imbue another back-slot item's stats into this appearance (one-time ability).
Vendor value: 250Not usable in the Mystic Forge
Not salvageable
Rare
Transmutation
Double-click to apply this look to any other rifle.
Not usable in the Mystic Forge
Not salvageable
Rare
Transmutation
Double-click to apply this look to another piece of heavy shoulder armor.
Masterwork
Transmutation
Double-click to apply this look to another piece of medium shoulder armor.
Masterwork
Nourishment (45 m):
Gain Health Every Second +15% Experience from Kills
Food
Required Level: 10
Vendor value: 7Not available underwater
Fine
Nourishment (45 m):
10% Magic Find +15% Experience from Kills
Food
Required Level: 20
Vendor value: 11Not available underwater
Fine
Nourishment (45 m):
10% Magic Find While under the Effect of a Boon +15% Experience from Kills
Food
Required Level: 25
Vendor value: 1Not available underwater
Fine
Nourishment (45 m):
18% Magic Find 10% Gold from Monsters +15% Experience from Kills
Food
Required Level: 45
Vendor value: 20Not available underwater
Fine
Nourishment (45 m):
Gain Health Every Second +50 Vitality +15% Experience from Kills
Food
Required Level: 60
Vendor value: 25Not available underwater
Fine
Nourishment (45 m):
22% Magic Find +50 Power +15% Experience from Kills
Food
Required Level: 55
Vendor value: 10Not available underwater
Fine
Nourishment (45 m):
26% Magic Find +60 Power +15% Experience from Kills
Food
Required Level: 75
Vendor value: 15Not available underwater
Fine
Nourishment (45 m):
66% Chance to Steal Life on Critical Hit +70 Precision +15% Experience from Kills
Food
Required Level: 80
Vendor value: 32Not available underwater
Fine
Nourishment (45 m):
30% Magic Find +70 Condition Damage +15% Experience from Kills
Food
Required Level: 80
Vendor value: 32Not available underwater
Fine
Nourishment (30 m):
+80 Healing +60 Condition Damage +10% Experience from Kills
Food
Required Level: 75
Vendor value: 31Fine
Nourishment (30 m):
+100 Healing +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+60 Toughness +50 Condition Damage +10% Experience from Kills
Food
Required Level: 45
Vendor value: 10Fine
Nourishment (30 m):
+80 Toughness +60 Condition Damage +10% Experience from Kills
Food
Required Level: 75
Vendor value: 31Fine
Nourishment (30 m):
+100 Toughness +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Power +50 Condition Damage Gain Might When Using a Heal Skill +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Healing Power +10% Healing Effectiveness (Outgoing) +25% Magic Find during Lunar New Year
Food
Required Level: 80
Not salvageable
Fine
Nourishment (30 m):
-20% Incoming Condition Duration +70 Expertise +25% Magic Find during Lunar New Year
Food
Required Level: 80
Not salvageable
Exotic
Nourishment (30 m):
+100 Concentration Swiftness for 30 Seconds on Kill +25% Magic Find during Lunar New Year
Food
Required Level: 80
Not salvageable
Rare
Nourishment (30 m):
+100 Concentration +25% Magic Find during Lunar New Year 33% Chance for Might (5 Seconds) on Critical Hit
Food
Required Level: 80
Not salvageable
Fine
Nourishment (30 m):
+200 Power for 30 seconds on Kill +140 Condition Damage for 30 seconds on Kill +25% Magic Find during Lunar New Year
Food
Required Level: 80
Not salvageable
Rare
Nourishment (30 m):
+80 Healing Power +60 Toughness +5% Karma
Food
Required Level: 65
Vendor value: 20Fine
Nourishment (30 m):
+60 Healing Power +50 Toughness +5% Karma
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+30 Healing Power +5% Karma
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (1 h):
+200 Power for 30 Seconds on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 toughness 20% magic find +10 experience from kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 power +70 toughness +10 experience from kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 toughness +70 power +10 experience from kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (1 h):
+100 Power +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (20 m):
+200 Power for 30 Seconds on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 16Basic
Nourishment (20 m):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 16Basic
Nourishment (30 m):
+45 All Attributes +20% Magic Find +10% Experience from Kills
Food
Required Level: 80
Vendor value: 17Basic
Nourishment (30 m):
-28% Incoming Stun Duration +50 Toughness +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic
Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Nourishment (30 m):
-3% Incoming Condition Duration
Food
Required Level: 20
Vendor value: 14Fine