Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Purple spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Red spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Yellow spectrum.
Rare
Gift Box
Double-click to identify a Common or Uncommon Dye from the Blue spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Gray spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Green spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Orange spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Purple spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Yellow spectrum.
Masterwork
Gift Box
Double-click to identify a Common Dye from the Blue spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Green spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Purple spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Red spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine
Utility
You become a Grawl Snowman for 5 min.
Vendor value: 22Masterwork
Nourishment (1 h):
+10% Damage vs. Elementals -10% Damage from Elementals +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Krait -10% Damage from Krait +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (30 m):
Gain Concentration Equal to 3% of Your Power Gain Concentration Equal to 6% of Your Condition Damage +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Movement speed increased.
Utility
Required Level: 15
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Masterwork
Nourishment (1 h):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (1 h):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain 200 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Crafting Recipe
A recipe to make an ascended medium coat with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended light leggings with Marauder (+Power, +Precision, +Vitality, and +Ferocity) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended rifle with Minstrel's (+Toughness, +Healing, +Concentration, and +Vitality) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended greatsword with Trailblazer's (+Toughness, +Condition Damage, +Expertise, +Vitality) stats.
Vendor value: 160Not salvageable
Ascended