Defense: 15
Skin: Rawhide Boots
Medium armor
Boots
Required Level: 10
Vendor value: 8Basic
Defense: 32
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 10
Vendor value: 12Basic
Defense: 15
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 10
Vendor value: 7Basic
Defense: 10
Skin: Rawhide Mask
Medium armor
Helm
Required Level: 10
Vendor value: 10Basic
Defense: 21
Skin: Rawhide Leggings
Medium armor
Leggings
Required Level: 10
Vendor value: 11Basic
Defense: 18
Skin: Chainmail Footgear
Heavy armor
Boots
Required Level: 10
Vendor value: 8Not salvageable
Basic
Defense: 35
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 10
Vendor value: 12Not salvageable
Basic
Defense: 18
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 7Not salvageable
Basic
Defense: 12
Skin: Chainmail Helm
Heavy armor
Helm
Required Level: 10
Vendor value: 10Not salvageable
Basic
Defense: 23
Skin: Chainmail Leggings
Heavy armor
Leggings
Required Level: 10
Vendor value: 11Not salvageable
Basic
Defense: 13
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 10
Vendor value: 8Not salvageable
Basic
Defense: 30
Skin: Apprentice Coat
Light armor
Coat
Required Level: 10
Vendor value: 12Not salvageable
Basic
Defense: 13
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 10
Vendor value: 7Not salvageable
Basic
Defense: 7
Skin: Apprentice Band
Light armor
Helm
Required Level: 10
Vendor value: 10Not salvageable
Basic
Defense: 19
Skin: Apprentice Pants
Light armor
Leggings
Required Level: 10
Vendor value: 11Not salvageable
Basic
Defense: 15
Skin: Rawhide Boots
Medium armor
Boots
Required Level: 10
Vendor value: 8Not salvageable
Basic
Defense: 32
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 10
Vendor value: 12Not salvageable
Basic
Defense: 15
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 10
Vendor value: 7Not salvageable
Basic
Defense: 10
Skin: Rawhide Mask
Medium armor
Helm
Required Level: 10
Vendor value: 10Not salvageable
Basic
Defense: 21
Skin: Rawhide Leggings
Medium armor
Leggings
Required Level: 10
Vendor value: 11Not salvageable
Basic
Nourishment (30 m):
+40 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
3% Magic Find While under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Nourishment (30 m):
8% Chance to Gain Might on Critical Hit during the Day +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine