Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Nourishment (30 m):
28% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+5% Chill Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Nourishment (30 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+60 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+40 Expertise +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+30 Precision +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
30% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
28% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Defense: 42
Minor Rune of Hoelbrak
Skin: Dry Bones Leggings
Light armor
Leggings
Required Level: 25
Vendor value: 76Soulbound on use
Masterwork
Defense: 29
Minor Rune of Hoelbrak
Skin: Dry Bones Gloves
Light armor
Gloves
Required Level: 25
Vendor value: 49Soulbound on use
Masterwork
Defense: 29
Minor Rune of Hoelbrak
Skin: Dry Bones Shoes
Light armor
Boots
Required Level: 25
Vendor value: 54Soulbound on use
Masterwork
Defense: 68
Minor Rune of Hoelbrak
Skin: Dry Bones Garb
Light armor
Coat
Required Level: 25
Vendor value: 81Soulbound on use
Masterwork
Defense: 16
Minor Rune of Hoelbrak
Skin: Dry Bones Mantle
Light armor
Shoulders
Required Level: 25
Vendor value: 60Soulbound on use
Masterwork
Defense: 16
Minor Rune of Hoelbrak
Skin: Dry Bones Hood
Light armor
Helm
Required Level: 25
Vendor value: 68Soulbound on use
Masterwork
Amethyst Nugget
Ring
Required Level: 25
Vendor value: 41Fine
Amethyst Nugget
Amulet
Required Level: 25
Vendor value: 54Fine
Amethyst Nugget
Accessory
Required Level: 25
Vendor value: 34Fine
Topaz Nugget
Ring
Required Level: 25
Vendor value: 41Fine
Topaz Nugget
Accessory
Required Level: 25
Vendor value: 34Fine
Topaz Nugget
Amulet
Required Level: 25
Vendor value: 54Fine
Nourishment (45 m):
10% Magic Find While under the Effect of a Boon +15% Experience from Kills
Food
Required Level: 25
Vendor value: 1Not available underwater
Fine
Nourishment (30 m):
+5% Damage vs. Halloween Creatures +10% Experience from Kills
Utility
Required Level: 25
Vendor value: 2Fine
Weapon Strength: 173 - 211
Skin: Axe
Axe
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 186 - 218
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 186 - 198
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 168 - 178
Skin: Focus
Focus
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 201 - 222
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 199 - 224
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 181 - 204
Skin: Mace
Mace
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 177 - 208
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 199 - 243
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 181 - 204
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 199 - 224
Skin: Staff
Staff
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Sword
Sword
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 159 - 187
Skin: Torch
Torch
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 164 - 182
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Defense: 10
Weapon Strength: 163 - 183
Skin: Shield
Shield
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Trident
Trident
Damage type: Physical
Required Level: 25
Vendor value: 21Not salvageable
Basic
Defense: 24
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 25
Vendor value: 30Fine
Defense: 48
Skin: Scale Legs
Heavy armor
Leggings
Required Level: 25
Vendor value: 38Fine
Defense: 24
Skin: Scale Helm
Heavy armor
Helm
Required Level: 25
Vendor value: 34Fine