Defense: 20
Skin: Outlaw Mask
Medium armor
Helm
Required Level: 25
Vendor value: 34Fine
Defense: 49
Assassin's stats:Skin: Rascal Mask
Medium armor
Helm
Required Level: 60
Vendor value: 62Fine
Defense: 67
Assassin's stats:Skin: Prowler Mask
Medium armor
Helm
Required Level: 75
Vendor value: 77Fine
Weapon Strength: 350 - 395
Skin: Seasoned Wood Staff
Staff
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 526 - 593
Assassin's stats:Skin: Hard Wood Staff
Staff
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 690 - 778
Assassin's stats:Skin: Elder Wood Staff
Staff
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Trident
Trident
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 634 - 700
Assassin's stats:Skin: Elder Wood Trident
Trident
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 483 - 534
Assassin's stats:Skin: Hard Wood Trident
Trident
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 227 - 256
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 319 - 359
Skin: Seasoned Wood Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 478 - 539
Assassin's stats:Skin: Hard Wood Scepter
Scepter
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 627 - 707
Assassin's stats:Skin: Elder Wood Scepter
Scepter
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 211 - 224
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 296 - 314
Skin: Seasoned Wood Focus
Focus
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Nourishment (1 h):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Crafting Material
Component for Scribe's Backpack
Vendor value: 6Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 13Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 4Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 6Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 9Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 8Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 16Fine
Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain 200 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Default
Salvage for a reward of crafting materials, or double-click to identify and receive an item. Identification gains bonuses from account magic find.
Vendor value: 69Fine
Weapon Strength: 444 - 471
Assassin's stats:Skin: Hard Wood Focus
Focus
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 582 - 618
Assassin's stats:Skin: Elder Wood Focus
Focus
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 229 - 253
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 483 - 534
Assassin's stats:Skin: Hard Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 206 - 228
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 290 - 320
Skin: Seasoned Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 570 - 630
Assassin's stats:Skin: Elder Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 435 - 481
Assassin's stats:Skin: Hard Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 200 - 235
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 281 - 329
Skin: Seasoned Wood Torch
Torch
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 421 - 494
Assassin's stats:Skin: Hard Wood Torch
Torch
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 552 - 648
Assassin's stats:Skin: Elder Wood Torch
Torch
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 233 - 274
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 327 - 384
Skin: Seasoned Wood Longbow
Long Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 491 - 577
Assassin's stats:Skin: Hard Wood Longbow
Long Bow
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 644 - 756
Assassin's stats:Skin: Elder Wood Longbow
Long Bow
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 222 - 261
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 25
Vendor value: 27Fine