
Crafting Recipe
A recipe to make an ascended focus with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended shield with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended sword with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended torch with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended greatsword with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended longbow with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended warhorn with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended dagger with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended short bow with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended staff with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended scepter with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make a Zealot's Emblazoned Helm.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make Zealot's Exalted Boots
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make a Zealot's Intricate Gossamer Insignia.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make a Zealot's Pearl Reaver.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make an ascended light breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended medium breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended heavy breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended light breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended medium breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended heavy breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare

Trophy
Salvage Item
Vendor value: 25Basic

Defense: 138
Skin: Acolyte Coat
Light armor
Coat
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 10Fine

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 22Masterwork

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 17Masterwork

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Required Level: 50
Vendor value: 34Rare

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Required Level: 35
Vendor value: 26Rare

Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine

Weapon Strength: 344 - 380
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork

Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 35
Vendor value: 17Masterwork

Defense: 69
Skin: Leather Gloves
Medium armor
Gloves
Required Level: 50
Vendor value: 81Soulbound on use
Masterwork

Defense: 47
Skin: Outlaw Boots
Medium armor
Boots
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork

Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 45
Vendor value: 11Fine

Weapon Strength: 311 - 364
Skin: Seasoned Wood Torch
Torch
Damage type: Physical
Required Level: 45
Vendor value: 41Fine

Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine

Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine

Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine

Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine

Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine

Defense: 128
Skin: Splint Coat
Heavy armor
Coat
Required Level: 45
Vendor value: 62Fine

Weapon Strength: 345 - 405
Skin: Steel Pistol
Pistol
Damage type: Physical
Required Level: 45
Vendor value: 41Fine

Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 50
Vendor value: 23Masterwork

Defense: 40
Skin: Student Shoes
Light armor
Boots
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork

Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 8Fine

Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Crafting Material
Used in the crafting of weapons with +Toughness.
Required Level: 20
Vendor value: 12Masterwork

Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Weapon Strength: 184 - 204
Skin: Bronze Spear
Harpoon
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Defense: 52
Skin: Chain Coat
Heavy armor
Coat
Required Level: 15
Vendor value: 30Fine

Defense: 23
Skin: Chain Pauldrons
Heavy armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork

Defense: 13
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 27Fine

Defense: 14
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork

Defense: 14
Skin: Embroidered Mask
Light armor
Helm
Required Level: 20
Vendor value: 60Soulbound on use
Masterwork

Defense: 11
Skin: Embroidered Mask
Light armor
Helm
Required Level: 15
Vendor value: 25Fine

Defense: 20
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 15
Vendor value: 20Fine

Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine