
Crafting Material
Used to craft Gossamer Boots.
Vendor value: 8Basic

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Utility
You become a Grawl Snowman for 5 min.
Vendor value: 22Masterwork

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Generic
Double-click to activate a one-time firework. Best effects when representing a guild. Cannot be used in WvW. Grants a small bonus to experience from all sources when activated.
Not usable in the Mystic Forge
Not salvageable
Not available underwater
Masterwork

Crafting Material
Used in Focus crafting.
Basic

Crafting Material
Used in Focus crafting.
Basic

Crafting Material
Used to craft Harpoon Guns.
Vendor value: 2Basic

Crafting Material
Used to craft Longbows.
Vendor value: 2Basic

Generic
Double-click to transform into a quaggan for fifteen minutes. You will be unable to fight while transformed.
Basic

Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 2Basic

Crafting Material
Used to craft Scepters.
Basic

Crafting Material
Used to craft Scepters.
Basic

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Crafting Material
Used to craft short bows.
Vendor value: 2Basic

Crafting Material
Used in Staff crafting.
Basic

Crafting Material
Used in Staff crafting.
Basic

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Crafting Material
Used to craft Torches.
Vendor value: 2Basic

Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 4Fine

Nourishment (1 h):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 47
Vendor value: 23Fine

Nourishment (30 m):
+20 condition damage +10% experience from kills
Food
Vendor value: 5Fine

Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine

Nourishment (15 m):
+20 Power +10% Experience from Kills
Food
Vendor value: 5Fine

Nourishment (10 m):
+20 Vitality +10% Experience from Kills
Food
Goes down rough...
Basic

Default
Use to construct a guild arrow cart build site. It is more powerful than a standard arrow cart and displays your guild emblem. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild flame ram build site. This ram is more powerful than the standard flame ram and displays your guild emblem. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild shield generator build site. The generator's primary function is to project force fields in order to disrupt enemy movement and support allies. Range 3,750. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild siege golem build site. It has a lower supply cost than the alpha siege golem. Range 225. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic

Trophy
Salvage Item
Vendor value: 6Basic

Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic

Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic

Crafting Material
Used in Focus crafting.
Vendor value: 6Basic

Crafting Material
Used to craft Longbows.
Vendor value: 5Basic

Crafting Material
Used to craft Pistols.
Vendor value: 5Basic

Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 5Basic

Crafting Material
Used to craft Scepters.
Vendor value: 6Basic

Crafting Material
Used to craft short bows.
Vendor value: 5Basic

Crafting Material
Used in Staff crafting.
Vendor value: 6Basic

Crafting Material
Used to craft Torches.
Vendor value: 4Basic

Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic

Weapon Strength: 152 - 161
Skin: Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine

Crafting Material
Ingredient
Vendor value: 1Basic

Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Weapon Strength: 229 - 243
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork

Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 20
Vendor value: 12Masterwork

Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine