Crafting Material
Used to craft Gossamer Boots.
Vendor value: 8Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Utility
You become a Grawl Snowman for 5 min.
Vendor value: 22Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Generic
Double-click to activate a one-time firework. Best effects when representing a guild. Cannot be used in WvW. Grants a small bonus to experience from all sources when activated.
Not usable in the Mystic Forge
Not salvageable
Not available underwater
Masterwork
Crafting Material
Used in Focus crafting.
Basic
Crafting Material
Used in Focus crafting.
Basic
Crafting Material
Used to craft Harpoon Guns.
Vendor value: 2Basic
Crafting Material
Used to craft Longbows.
Vendor value: 2Basic
Generic
Double-click to transform into a quaggan for fifteen minutes. You will be unable to fight while transformed.
Basic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 2Basic
Crafting Material
Used to craft Scepters.
Basic
Crafting Material
Used to craft Scepters.
Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Crafting Material
Used to craft short bows.
Vendor value: 2Basic
Crafting Material
Used in Staff crafting.
Basic
Crafting Material
Used in Staff crafting.
Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Crafting Material
Used to craft Torches.
Vendor value: 2Basic
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 4Fine
Nourishment (1 h):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 47
Vendor value: 23Fine
Nourishment (30 m):
+20 condition damage +10% experience from kills
Food
Vendor value: 5Fine
Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine
Nourishment (15 m):
+20 Power +10% Experience from Kills
Food
Vendor value: 5Fine
Nourishment (10 m):
+20 Vitality +10% Experience from Kills
Food
Goes down rough...
Basic
Default
Use to construct a guild arrow cart build site. It is more powerful than a standard arrow cart and displays your guild emblem. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild flame ram build site. This ram is more powerful than the standard flame ram and displays your guild emblem. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild shield generator build site. The generator's primary function is to project force fields in order to disrupt enemy movement and support allies. Range 3,750. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild siege golem build site. It has a lower supply cost than the alpha siege golem. Range 225. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic
Trophy
Salvage Item
Vendor value: 6Basic
Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Crafting Material
Used in Focus crafting.
Vendor value: 6Basic
Crafting Material
Used to craft Longbows.
Vendor value: 5Basic
Crafting Material
Used to craft Pistols.
Vendor value: 5Basic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 5Basic
Crafting Material
Used to craft Scepters.
Vendor value: 6Basic
Crafting Material
Used to craft short bows.
Vendor value: 5Basic
Crafting Material
Used in Staff crafting.
Vendor value: 6Basic
Crafting Material
Used to craft Torches.
Vendor value: 4Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Weapon Strength: 152 - 161
Skin: Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Crafting Material
Ingredient
Vendor value: 1Basic
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 229 - 243
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 20
Vendor value: 12Masterwork
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine