Defense: 44
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 10
Vendor value: 52Not salvageable
Soulbound on acquire
Fine
Defense: 22
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 36Not salvageable
Soulbound on acquire
Fine
Defense: 15
Skin: Chainmail Shoulders
Heavy armor
Shoulders
Required Level: 10
Vendor value: 32Not salvageable
Soulbound on acquire
Fine
Defense: 30
Skin: Chainmail Leggings
Heavy armor
Leggings
Required Level: 10
Vendor value: 48Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 165 - 183
Skin: Iron Polearm
Harpoon
Damage type: Physical
Required Level: 10
Vendor value: 86Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 180 - 203
Skin: Bandit Spire
Staff
Damage type: Physical
Required Level: 10
Vendor value: 86Not salvageable
Soulbound on acquire
Fine
Defense: 8
Weapon Strength: 147 - 166
Skin: Bandit Ward
Shield
Damage type: Physical
Required Level: 10
Vendor value: 46Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 164 - 185
Skin: Bandit Baton
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 66Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 182 - 201
Skin: Bandit Sunderer
Greatsword
Damage type: Physical
Required Level: 10
Vendor value: 86Not salvageable
Soulbound on acquire
Fine
Weapon Strength: 152 - 161
Skin: Bandit Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 46Not salvageable
Soulbound on acquire
Fine
Defense: 12
Skin: Duelist Mask
Medium armor
Helm
Required Level: 10
Vendor value: 36Not salvageable
Soulbound on acquire
Fine
Defense: 22
Skin: Chainmail Footgear
Heavy armor
Boots
Required Level: 10
Vendor value: 36Not salvageable
Soulbound on acquire
Fine
Defense: 12
Skin: Duelist Pauldrons
Medium armor
Shoulders
Required Level: 10
Vendor value: 32Not salvageable
Soulbound on acquire
Fine
Defense: 22
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 14Not salvageable
Soulbound on acquire
Fine
Defense: 17
Skin: Country Gloves
Light armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 41
Skin: Duelist Coat
Medium armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 19
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 44
Skin: Chain Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 19
Skin: Duelist Gloves
Medium armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 22
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 17
Skin: Magician Gloves
Light armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 41
Skin: Studded Coat
Medium armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 41
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 38
Skin: Magician Coat
Light armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 44
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 38
Skin: Country Coat
Light armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 22
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 38
Skin: Student Coat
Light armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Defense: 19
Skin: Studded Gloves
Medium armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 17
Skin: Student Gloves
Light armor
Gloves
Required Level: 10
Vendor value: 14Soulbound on acquire
Fine
Defense: 44
Skin: Scale Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Soulbound on acquire
Fine
Generic
Double-click to become a wolf.
Required Level: 10
Vendor value: 15Not salvageable
Soulbound on acquire
Masterwork
Nourishment (30 m):
+3% Damage vs. Elementals +10% Experience from Kills
Utility
Required Level: 10
Vendor value: 2Fine
Nourishment (30 m):
+3% Damage vs. Ogres +10% Experience from Kills
Utility
Required Level: 10
Vendor value: 2Fine
Nourishment (30 m):
+3% Damage vs. Undead +10% Experience from Kills
Utility
Required Level: 10
Vendor value: 2Fine
Nourishment (30 m):
+3% Damage vs. Demons +10% Experience from Kills
Utility
Required Level: 10
Vendor value: 2Fine
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (30 m):
+40 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic